II International Digital Forum


MINIONA -

Aula Maior, WSG University in Bydgoszcz
Częstochowa, ul. Zbierskiego 2/4

We are pleased to invite you to participate in the Second edition of the International Scientific Conference in the form of an open forum, the aim of which is:

  • discussion of the role and potential of artificial intelligence in the process of conducting research in the humanities and social sciences,
  • presentation of modern digital methodologies used in science, including the applications of gamification and augmented and virtual reality in the educational and research context,
  • identifying key challenges related to digital education on a global scale and searching for innovative solutions, including identifying innovations in own research and education techniques.

The current edition, in a hybrid form, combines both expert events that will take place at the WSG University in Bydgoszcz and the possibility of remote participation. The conference is devoted to a deep understanding of the ethical aspects related to the use of artificial intelligence in the context of humanistic scientific research as well as exploring issues related to educational technological innovations. In addition to expert lectures, participants will have the opportunity to discuss two thematic paths, with the participation of outstanding scientists representing four continents.

We encourage participants to actively participate remotely, which ensures flexibility with the global reach of the event. The theme of this year"s edition reflects the current challenges and potential of technology in the context of scientific research and education in the field of humanities and social sciences. We would like to cordially invite all interested scientists to jointly explore innovations and possibilities of digital transformation in the area of research and education at the university level.

Proposed topics of speeches:

  • Artificial intelligence in the context of research practice
  • Gamification, digital culture and digital storytelling
  • The impact of AR, VR and digital simulations on higher education
  • Ethics in technology and the issue of digital exclusion
  • Cybersecurity and redefining threats
  • Digitization of cultural heritage
  • Global challenges in the field of digital education
  • E-learning and its effective use
  • Digital Humanities - trends and prospects.

​​We cordially invite you! Speakers register via a form. Passive participation does not require registration.

Conference is partly financed by the Polish Ministry of Science and Higher Education






Źródło:  http://forumcyfrowe.byd.pl

Aktualizacja:  2024-02-19